Graphic Novelists: You Should Quit Webcomics – For Now At Least

First off let me say, not everyone’s goals are the same.  Some just want an avenue for self expression.  Some are looking for a way to just get their work out there, or are looking for work.  This post is for those who say that what they want to do is write and draw their own graphic novels, mostly.

I think you should quit webcomics.  Just do it.  Go on, go ahead and do it.  You’ll be happier, healthier and possibly more productive. 

Webcomics/novels do many things well for an artist.  It gives them a means to share, and build a community around other artists.  It helps you to develop good habits, like working within deadlines and, you know, actually working period towards a goal.

But I think you should consider quitting them because, let me tell you, after making one graphic novel completely offline and now starting another… it’s just plain better.  So much better.  People fight to have a buffer ready of like two months for their webcomic.  Well sir and maddam, I have a year and half buffer of a two page a week webcomic, just waiting if I have to.  Do you know how freeing that is?  Very freeing.  For a whole list of reasons.  I will share a few right now.

1.) Changes Get Made All Of The Time-
When you make a webcomic, you are usually making it on a week to week, update to update schedule.  Usually those updates and all are your first draft of the material.  You can’t see the whole thing yet and there are things down the line that you may change and improve and simply put, its not your best story yet.  When Hollywood makes a movie they don’t edit the movie and show us all bits and pieces without ever once conisdering the whole and how it all works together.  Instead they sit down after it’s all done (and this could be your thumbnails or pencils for the whole book) and review the entire story: the pacing, the dialogue, the shots themselves.  I found that after I was done with my book, I was changing stuff all of the time.  I was adding new shots, new pages, new scenes. They weren’t just like, “add on” scenes that I could say were bonus content later.  They were important pieces to my narrative that drastically changed the reading experience in the book.  Making your book offline, allows you to make decisions about your book without the pressure and input from an entire internet of people.  I do recommend sharing your book with people, but maybe only five to ten friends and colleagues for their input and let them function like editors.

2.) You Pay Forward The Business-
One of my favorite things about having done all of this work now, is that I finally get to share a completed story with everyone and can focus on that instead of making the story and sharing it too.  Normally we are busy tweeting and posting and advertising our book to everyone, as well as trying to finish up our book.  That’s too much!  Consider the benefits of being able to with all confidence tell everyone, this book is done and it’s coming your way, now let me share it, kickstart it, publish it.  Whatever!  The freedom I am finding now is that I am planning and writing my next graphic novel without any hestiancy and can play in that book’s playground while the other book goes into the real world to become a man.  This I think gives a huge amount of confidence to your readers, you, publishers, reviewers etc. They know you are good for it.  So like now, I get to do all this fun stuff, like query agents, submit to publishers, consider Kickstarters and webcomics and share it… and all the comics work is done!  Huzzah!  It’s a beautiful thing.

3.) This Isn’t Goodbye To Webcomics-
I don’t think webcomics should go away as an option for graphic novelists.  I just think they should be delayed, but I know how hard that is to do,  I don’t think we’re making a daily syndicated comic strip.  We’re composing a book and the whole thing is one thought.  Without giving each and every part it’s attention and detail, we run the possibility of putting work out there before it’s ready to go.  If you want to put the book out there before its 100% done, I would recommend breaking your story up into parts, finishing all of that part, and then start serializing it.  I can tell you that my friend Josh Ulrich tried this approach before having his whole story figured out, released his first issue of his book, completed ALL of issue 2 before realizing it didn’t work and scrapped the whole thing.  In the end he had to rebuild from the ground up. The point being, taking the time to get it done right before you go public with your work.  Trust me, as someone on the other side of taking a year plus to make a book in private, it is much better, healthier and freeing to have it done and ready to go after the fact.

With that said, go make books!

11 thoughts on “Graphic Novelists: You Should Quit Webcomics – For Now At Least”

  1. How do you know what I am struggling with and post a blog about it on the day I’m contemplating such things?

    Man… now I have more to think about. Ugh. :S

  2. The Code Crimson

    It’s a really interesting take. I wonder how this would work for somebody making individual issues versus an entire graphic novel. I will say, I make my living in publishing, and am quite good at deadlines in general, but I’ve never been as productive with any art/fiction project as I have been with The Code Crimson. I’m fairly certain it is precisely because of that weekly deadline. I have 15 issues planned, all of which are outlined in meticulous detail, but without that weekly deadline I am not sure I’d have nearly as much done as I do now.

  3. I think if you are making individual issues then you should finish the issue and then release it. At least then you allow yourself to focus on and complete that issue. One of the big benefits of the web is that it does allow you to build those good habits of getting work done in a timely fashion. But I was very surprised that when I stopped updating my comic online and just made it in my own time, I actually worked harder. There are real studies done into goal setting and that when you tell others about your goal and then show it off like that, that you are much less likely to follow through. This is because you have taken in some of the satisfaction of completion. However, when you delay that sense of completion and stay focused on the goal over the gratification, the studies have shown that your likelihood of completion goes WAY UP.

    I could see this in my own work, because I was driven to finish my work on this book so that others could see it. So the effect you think it will have on you, of not working as hard, may not be true at all!

  4. I’ve been thinking the exact same thing. Before I started posting my comic online, I was enjoying the process much more. But now I feel like the weekly deadline is more important then the comic itself. Currently I am on hiatus, I think I will try to finish a few chapters offline before I go back online. But next time, I will finish the entire book first before posting.

  5. You should. It’s hard because it requires a lot of patience and you have to be willing to delay any sort of praise or whatever for your book, but in the end I think it yields a better product. And a happier healthier artist.

  6. I’ve been struggling with my adventure-type comic. I mainly just wanted the character to have the exposure I thought he deserved. It’s not really working for me as much as my humor-type comic, though.

  7. Take your time and figure it out. One of the nice things about doing the whole book in private is the book gets completed regardless of feedback, so you’re finishing things first.

  8. Pingback: Update On the Pitching Process and The Graphic Novel I Am Working On | Adamsville – Book 1: The Unknowns by Michael Regina

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